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BOMBFACTORY

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Uzman Üye
Trabzonspor
Katılım
5 Ocak 2014
Mesajlar
3,333
Tepkime puanı
6
Puanları
136






Merhaba arkadaşlar

Pek çok private serverda Max lv başlangıcta builde göre item vermekte biz bunu nasıl mı ayarlayabiliriz buyrun doğru anlatıma başlayalım.


SQL açıyoruz ve şu yolu takip edelim

DB=>SRO_VT_SHARD_INIT=>Programmability=>StoredProc edures=>_AddNewChar açıyoruz

ve içindeki kodları silip verdiğim kodları yapıştırıyoruz

PHP- Kodu:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 09/08/2012 00:20:49 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO




ALTER PROCEDURE
[dbo].[_AddNewChar]
@
UserJID INT,
--@
CharSlot INT,
@
RefCharID INT,
@
CharName varchar (64),
@
CharScale tinyINT,
@
StartRegionID INT,
@
StartPos_X real,
@
StartPos_Y real,
@
StartPos_Z real,
@
DefaultTeleport INT,
@
RefMailID INT,
@
RefPantsID INT,
@
RefBootsID INT,
@
RefWeaponID INT,
@
RefShield INT,
@
DurMail tinyINT,
@
DurPants tinyINT,
@
DurBoots tinyINT,
@
DurWeapon tinyINT,
@
DurShield tinyINT,
@
DefaultArrow INT
AS

SET NOCOUNT ON

DECLARE @Slot INT
DECLARE @temp INT

DECLARE @NewCharID INT
SET
@NewCharID = 0

SET
@CharName =@CharName
-----------------------------------------------------------------------------
--
1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------

--
start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID

IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.

-----------------------------------------------------------------------------
--
2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@
CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »y¼º ½ÇÆ?! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -
3
END

EXEC
@temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -
4
END

BEGIN TRANSACTION

-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼ ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 109,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)

SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -5
END


-- start by novice.
--
ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
--
finish by novice.


-----------------------------------------------------------------------------
--
3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--
PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with
( nolock )
WHERE cnt < 109


IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -7
END

--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

--
µ?ÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/

DECLARE @ItemID BIGINT
SET
@ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC
@ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC
@ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC
@ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC
@ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ¹æÆ?
IF (@
RefShield <> 0)
BEGIN
EXEC
@ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ È°À̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@
DefaultArrow <> 0)
BEGIN
EXEC
@ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END


-----------------------------------------------------------------------------
--
3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
--
APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎº?
-----------------------------------------------------------------------------
--
PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with
( nolock )
WHERE cnt < 5


IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!

-----------------------------------------------------------------------------
-- default
skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @
country tinyINT
EXEC
@country = _GetObjCountry @RefCharID

INSERT INTO _CharSkillMastery
(CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with
(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill
(CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with
(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
--
±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in
(SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@
error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static
Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@
ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END

-----------------------------------------------------------------------------
--
Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@
ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »y¼º ½ÇÆ?!
ROLLBACK TRANSACTION
RETURN -19
END

-----------------------------------------------------------------------------
--
CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)



--
EUROPE MAAAAAn
IF (@RefBootsID = 11622 or @RefBootsID = 11625 or @RefBootsID = 11619 )
BEGIN
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5



exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_LIGHT_12_SA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_LIGHT_12_LA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_CLOTHES_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_M_HEAVY_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END


--EUROPE WOMENNN
IF (@RefBootsID = 11631 or @RefBootsID = 11634 or @RefBootsID = 11628 )
BEGIN
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_TSWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_STAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_HARP_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_TSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_AXE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_DARKSTAFF_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_DAGGER_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_CROSSBOW_12_A_RARE',1,5


exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_LIGHT_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_CLOTHES_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_W_HEAVY_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EU_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END


--CHina MAAAAN
IF (@RefBootsID = 3639 or @RefBootsID = 3642 or @RefBootsID = 3645 )
BEGIN
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_BOW_12_A_RARE',1,5


exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_LIGHT_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_CLOTHES_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_M_HEAVY_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END

--CHINA WOMENNN
IF (@RefBootsID = 3648 or @RefBootsID = 3651 or @RefBootsID = 3654 )
BEGIN
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_SWORD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_SHIELD_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_TBLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_BLADE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_SPEAR_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_BOW_12_A_RARE',1,5


exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_LIGHT_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_LIGHT_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_LIGHT_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_LIGHT_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_LIGHT_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_LIGHT_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_CLOTHES_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_CLOTHES_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_CLOTHES_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_CLOTHES_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_CLOTHES_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_CLOTHES_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_HEAVY_12_HA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_HEAVY_12_LA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_HEAVY_12_AA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_HEAVY_12_FA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_HEAVY_12_BA_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_W_HEAVY_12_SA_A_RARE',1,5

exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_RING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_EARRING_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_CH_NECKLACE_12_A_RARE',1,5
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_MALL_REVERSE_RETURN_SCROLL',20,20
exec _ADD_ITEM_EXTERN
@CharName,'ITEM_EVENT_ARCHEMY_POTION_SPEED_11',5,5
END







-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...

COMMIT TRANSACTION

RETURN @NewCharID



NOT : son olarak Shard ı ve item kodlarını kendinize göre ayarlayın
 

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